Iβm a video game level designer with 10+ years of professional experience. I have worked on various of games, from PC indies to VR and AAA console titles.
I have been passionate about game development since my first computer and it has been the focus of my life. As a young teenager I started making levels and modes for Warcraft III, HOMM and StarCraft II and havenβt looked back since. Art and design is my strength and I have a vast amount of experience creating game worlds.
In my free time I love to explore new tools and technologies and apply them to my workflow. This constant search for a new and fresh ways of communicating stories very strongly drives my work.
Areas of expertise:
- Level Design (Top-down, PVP, PVE, VR), LDD
- Level Art (Good understanding of light, composition, color-coding)
- Game Design, GDD
- 3D Modelling
- Scripting (LUA), blueprints
- Programming (front-end - JS, CSS, HTML; back-end - GOLANG)
- Perforce, git, svn
- Jira, confluence, playfab, notion, miro, figma