During my time residing in Kyiv (2019) and employed at FragLab, I had the opportunity to contribute to this particular game stage. Serving as a PvE Designer, my responsibilities encompassed designing levels in Amazon Lumberyard, implementing objectives, ensuring playability, creating encounters and enemies, and innovating with new mechanics such as the introduction of moving platforms. The work dynamic was highly engaging, involving multiple team meetings per day and additional separate discussions with the narrator, fellow game designers, and art collaborators. This collaborative process spanned approximately four and a half months