I am extremely grateful for the incredible opportunity to contribute to the latest DLC for Phoenix Point. In my opinion, this DLC is by far the best one yet.
During the creation process, I dedicated myself entirely to the project, immersing myself in the game for over 200 hours before even beginning to design levels. Though I have extensive experience with top-down level design, this particular project presented its own unique challenges due to the game's special mechanics, which included the ability to rotate the camera 360 degrees, zoom in and out, and even view from a third-person perspective, in addition to the game's intricate parcel and plot system.
As the only remote employee in Ukraine, working between two studios from two different countries, Belarus and Bulgaria, I encountered several hurdles along the way. However, the end result was truly impressive. The mission is thoroughly enjoyable, and the tasks are clear and cohesive. I even created a gameplay video, which is available on our channel.
I want to express my sincere gratitude to Snapshot games and Saber Interactive Minsk for entrusting me with this project. It means a great deal to me, and I appreciate the opportunity more than words can express.
Gameplay video
360 camera option
Visibility level system