Finally, I can show you de_inferno for Polystrike, although I used the original CS:GO de_dust 2 level as a basis, it has many differences, such as the dynamic change of day and night, as well as many changes through the top-down view
More about this project you can find here: https://www.mocherad.com/polystrike
Also you can support Polystrike and me on my patreon:
https://www.patreon.com/join/mocherad