As the Lead Level Designer for this project, I took the helm in designing two expansive continent islands, several smaller islands, and an intricate swamp biome. My responsibilities included conceptualizing and implementing the level design, ensuring each area was rich in detail and offered a captivating gameplay experience.
For the swamp biome, I incorporated elements such as towering mushrooms, twisting lianas, and a variety of points of interest (POIs) to enhance exploration and immersion. Additionally, I meticulously dressed the levels, placing environmental assets and refining the visual appeal to ensure a polished and cohesive aesthetic. My role extended to performing quality passes, ensuring all elements met the highest standards and provided a seamless, engaging player experience.
Assets made by Ara team Kazakhstan